Web VR

What ?

Adrien Body

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WebVR is a Mozilla-driven standard that describes the implementation of VR applications in a browser. Official specs are available on the W3C website https://w3c.github.io/webvr/

Technical details

The WebVR is obviously based on WebGl. The goal is to share VR content for all, regardless of the browser and whatever the helmet used, or even directly on a computer screen in a 360 view if you do not have a headset available.

https://webvr.info/

As today browsers have their specificities on the js or the html, it is necessary to take care to manage all the types of devices and their possible interactions if one wants to offer the richest experience (for example to manage the peripherals which represent the hands on the oculus). Each web browser also exposes more or less methods to access these devices (the Samsung browser is better to handle the helmet gear for example).

https://webvr.rocks

Frameworks

There are some frameworks to facilitate the development of WebVR applications. The…

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Adrien Body
Adrien Body

Written by Adrien Body

Staff Engineer @SNCFConnect. I love discovering new technologies.

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